A Learning Management System is an eLearning platform designed to provide the framework for handling all the aspects of eLearning to make life easier for individuals in charge of training and development, and for the learners on the enriching journey of upgrading their knowledge and skills. So, what is it used for and what would someone benefit from using a Learning Management System?
There are lots of different video game rating organizations around the world corresponding with a description to indicate the minimum recommended age to play the game. This description could be in the form of numbers or letters. Either way the purpose of the classifications is to inform the buyer whether it is the parent or the children themselves that there might be undesirable content.
The global pandemic has not fundamentally changed the eSports market, it rather impacted some aspects of its development due to the ongoing safety measures. The first half of 2020 witnessed a peak in growth of the gaming market in terms of spending due to the fact that it is becoming a means of escapism, entertainment and interacting with family and friends. It is possible that a percentage of the consumers may play and spend less after the pandemic, but the signs are pointing to the significant growth in both engagement and revenue being permanent.